Some of the major themes and ideas in digital art are artificial intelligence, tactile media, gaming, mapping and the like. Interestingly, some of these areas, though certainly digital, do not necessarily bring the idea of art to mind. While this is true with various forms of art, digital art seems to be the most difficult to truly and fully define. It seems that an individual could take a poll and have answers that are completely varied. One of the more interesting ideas in the discussion of digital art (for me anyway) is the thought that digital art can truly be almost anything. It appears that there are not many boundaries for defining digital art and one can make anything from wearable digital art to something robotic in nature. As stated in one of the original writings for this course, it seems that digital art is ever-evolving and changing and that the potential is nearly limitless. As technology continues to improve, ideas and projects will continue to change and grow.
Personally, it is difficult for me to view artificial intelligence as “digital art,” however, there are digital artist’s who have used AI to make art. By exploring scientific-seeming matters and subjects, a different spin can be put on up and coming or even better known areas of science. There have been many robotics and science fiction movies produced over the last forty plus years. The subject matter seems to be one that consistantly explores and questions where the lines are drawn between human and artifical life.
Gaming is another area that has significantly improved with time. The Atari games of the 1980s illustrated graphic content that was quite simple compared todays’ gaming potential. Many games are so “real” looking, that it is easy to see the potential social effects on society, as we hear and see of more and more children and teens (and even adults) participating in online games or becoming so completely involved in their personal gaming systems that they lose touch with reality. Their alternate gaming universe becomes their reality and some have had trouble separating that world from the one we all live in. While reading this story http://www.newsday.com/news/local/nassau/ny-lirobb0627,0,5611979.story about a video game inspired crime spree, it is possible to see that some people will naturally become overly-involved in an alternate world, believing that their real-life actions won’t actually affect anyone adversely.
All in all, digital art and the medium itself will continue to evolve and change as people gain new skills and technology becomes available. Keeping an open mind to all areas and possibilities seems key and hopefully, as this medium continues to evolve, the boundaries will seem limitless.





